Animating The Inanimate, Part 2
Mighty Morphin' Al
As we continue our intrepid safari into the deep, dark jungle of character animation, we're going to transition from the modeling issues outlined in part one of our series to some relatively simple techniques you can use to make your usually inanimate objects anthropomorphic. And while we're on the subject of words that contain the term "morph" in them, now's as good a time as any to reveal today's featured technique: morph targets.
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